![]() They have no practical notice, nobody has a problem seeing Prepared and knowing they should stay away for a bit (or a few hours lolz). In the end there are plenty of camping jerks that do this same thing. In the end he is flattening the town or whatever else he is doing, people are upset, they rage about him, they raid against him, they qq, its hilarious. Respect? Why bother? With him or anyone else with a troll self title like that and for a lack of a better phase "mass griefer" do you really take him seriously that he thinks that? (Side note he has always been very cool to me, I see no problem, carry on) Calls himself "the best player in wow ever" HAHA He was in Jade Forest today camping a town. Guild Wars 2 has Call Target which is similar to /assist but no form of automatic follow.įALSE unfortunetly. But some form of /assist and /follow is a must for multiboxing. It appears I may be going back to World of Warcraft as it has a good /follow system in place. Well, the game has bots standing around and documented without macros, follow system or addons so the lack of this feature has nothing to do with bots. ![]() It appears that the reason there is no automatic follow system is because of the fear of bots being used in the game. Without any form of an automatic follow system, the game isn't as fun to multibox as is other MMOs available. While playing Guild Wars 2 I made it to level 25 on 12 accounts with 12 characters multiboxing. My game play style is multiboxing as I've done it for quite a while. My original intent was to move from WoW to GW2 completely on August 25, 2012. Please watch the guide below.Prepared seems to be moving from wow to GW2 (mainly to avoid the monthly payment fees.):] To install the C++ runtime package, run the included install_all.bat with admin privileges (right click, "Run as administrator")įor guidance on custom configs please join the discord channel ( link below ) You will also find Megai's Patreon link there to support further development.Ī few extra tips.Update your C++ runtime by installing this package first before installing the d912pxy. You can find the D912PXY here at Megai's GitHub page Please refer to the video guide below and thanks to Ekay Tech for creating the vid. Keep in mind we're past build 600+ so things have gotten even better since! (i've been using the mod since release on a range of hardware) Real performance differs based on the scene and the hardware" "Profiling shows that the API overhead for d912pxy is up to 86% (r255,custom config) less than that of plain DirectX9. In most hardware scenarios you can expect fps gains and smoother and more consistent frametimes. What can you expect from using this Mod ? This is specifically designed for Guild Wars 2. This is a straight forward post to raise awareness of the D912PXY which is a way to make Guild Wars 2 use DirectX 12 instead, without changing any game code. If you're running an older version of the D912PXY i would delete the BIN64 folder and the D912PXY and do a fresh install of the new version. Old pck files are considered outdated - shader caches from earlier version will not workInitial shader compilation can take more time due to extra variativity being implemented Utilize hw based PSO cache: reduces precompile & compile times Removed different debug binaries from release package: reduce download sizeĮnable cache save & load by default, but limit precompile size by 10k items: fixes character portraits & some pop-ins Removed AVX & AVX2 builds from release package: they are proven useless or even reducing performance(can be builded by hand anyway) Use win API instead of shell commands in installer: this should make various antivirus softwares happy This is a major revision and release with some exciting new performance related implementationsĪdded reshade compat iframe mod-This is WIP feature in general, better to wait for ready to use setups-allows feed reshade with a additional data for various purposes (like UI skip)-for it to work you need a special/latest reshade + reshade_compat as primary iframe mod source(special reshade currently available here )-all ingame postfx should be disabled for proper work (no AA, no postprocessing, no AO, no depth blur)įixed depth read/write barriers: fixes some crashes with 3-rd party overlays, drivers
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